However, it's never that easy in my world. Recently I undertook the task of revamping Lyn's tale. Just when I'm close enough to release the thing, I just have to add more things to my plate.
Here's a bit of backstory. Elibian Nights began as a partnership between myself and Nayr, a spriter in the community. The original release contained three tales: Eliwood's, Raven's, and Lyn's. Out of the original trio, Eliwood's and Raven's had been extensively revamped. Both had been rewritten almost entirely; Eliwood's got a new map with a revamped story, Raven's got an entirely new location and plot. It's almost baffling to me, in retrospect, that I preserved Lyn's tale for so long.
The original three tales were okay, I suppose, but certainly not up to my standards as a developer today. It's been over two years since I started working on Elibian Nights; it's been a journey, and my skills have developed immensely as I've worked on the project. Lyn's tale was drafted and outlined by me; actually, it's the first Elibian Nights tale that I actually outlined myself. For a first attempt, it went sorta decently I suppose. Looking back at the earlier incarnations of the original trio, it's pretty tempting for me to just call them "shit."
So now here we are, finally fixing Lyn's tale (it was long overdue). Let's take a look at the new tale, shall we? (If you want it to remain a surprise, you should probably just stop reading right now).
Obviously the writing was a major issue. The representation of Lyn's character was poor, and the plot in general was simply sub-par. However, it isn't just about glossing over the script. In revamping Lyn's tale, I wanted to make the experience more distinct; I wanted to add to the tale, not simply give it a fresh coat of paint.
|Hey look, they can finally talk to each other!|
For Lyn, this tale is a "turning the page" moment. She's been through much in the past four years: the massacre of the Lorca, her journey to Caelin, her quest with Eliwood, and the death of her grandfather. The essence of Lyn's new tale is making a choice: does Lyn return to Sacae in pursuit of a return to normality, or does she stay in Caelin, having found the "new life" she's been seeking in the aftermath of the massacre of her clan.
It also lets me have a "route split"-esque thing in Elibian Nights. Not only are we altering the ending of the tale with that talk chain, we're unlocking an entirely new gaiden chapter! In the original, completing certain events will unlock Tale 2x, which focuses on events after Lyn's settled in the Kutolah clan. Now it's known as "Tale 2xa," and we've got "Tale 2xb" to go along with it, following up on the alternate ending. I'll have more information on 2xb coming soon, I hope you're all looking forward to an additional tale to play. Sorry for all the delays, but I hope you'll see these changes as worthwhile once you actually get to play the final product!